Tag Archives: digital technology

Exploring digital and traditional methods of animation.

Animation is an ever changing medium.   The first  evidence of anyone recording the motion of movement  can be found in paleolithic cave paintings and was also found  on a 5,2000 year old earthen bowl  in Iran. It wasn’t until people explored new technologies and created the appropriate equipment that the beginnings of animation really [...]
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  • 'Fantastic Mr Fox' (can't wait for this to come out) and recently 'Coraline', are big productions which demonstrate traditional stop motion puppetry and all the traditional skills that term implies, enhanced by that elf dust that digital technology can supply. I think this is the ideal combination and have no intention of ditching 'old' for 'new' at NUCA! I would blench at going back to analogue film compositing, remember A and B rolls, give me After Effects any day!

    posted by: suzie hanna - view / reply

  • It's all a big tool box and we should be open to whatever is the right tool for the job. By all means, use new technology if it means it's easier, better, quicker, etc. Old technology can be good, but even simple cut out can be done better using new technology whilst maintaining an old style look. And don't talk to me about the virtues of cels and cel paint, because there aren't any! Definitely time to move on in that department.

    Still, film done entirely by hand still has a valuable place. It's a different look and feel, so like anything, it's important to judge the most appropriate tool for what you want to achieve in the end. I like new technology for giving more creative flexibility and options which was not as easy before. Even using digital assist in traditional model animation is a great tool.

    The best thing we can do is to teach the fundamentals of film making: story, character, design and originality and then let the rest go from there.

    posted by: pizzapie - view / reply

  • The opportunities that digital technology gives to the animator are incredibly exciting, but clearly there are some things that new technology can't improve on e.g. the simplicity and directness of drawing on paper with a pencil. Obviously one should move with the times, but don't discard what's useful from the past. The most innovative and inspiring animation of recent years combines old technology with new.

    posted by: jonathanhodgson - view / reply

  • I feel the Traditional versus New Digital is a false dichotomy we really have to move away from. The term 'Preserving' is loaded too. There are core (pre-digital) skills in animation that are as vital today as ever, but are evidenced and utilised now in different ways.
    Life Drawing, study of gesture, expression, understanding of motion as dramatic performance- all these are as valid and as vital to a digital 3D animator as they ever were before. To me, Animators work with the expression of motive and emotion.
    It's not traditional methods we need to preserve, rather core skills, and it's a matter of applying these across a range of media, depending on effectiveness.
    Surely, there is no such thing as traditional animation methods? Coraline? Shot digitally, (alternate frames were assigned to L + R eyes interestingly, since a single camera had to be used to create the stereoscopy; a technique which would be madness to execute on film), heavily composited (the hairline crack of the replacement mouths/eyes were digitally removed from every face), and graded. The subject matter was the only thing that wasn't digital. But the core animation skills made it great. We don't need to preserve these. They should be alive in any great animator whether they use Sand, Plasticine or NURBs. How we teach those core skills through the new tools is where the action is.

    posted by: saint - view / reply

  • How we teach the core skills of story telling, acting, timing, editing and sound design are indeed the essentials for any animation course. Why is then that most students are obsessed with learning software and not the key skills of film making? Software and technology are constantly changing and will continue to do so in the future at an ever increasing rate. The only constant in this equation are these core skills. Should students learn to take some responsibility for their own software development if it is likely that software will change again as soon as they leave?

    posted by: sakennedy - view / reply

  • 3D animation in Virtual Reality Worlds will become more popular. Animating machines and everyday items to inform, educate, and entertain will be an essential component of Virtual Reality.

    posted by: rob rigby - view / reply

  • We see the bulk of animation work in the future will be for immersive Virtual Worlds. This means converting maya to work inside a commercial 3D Game engine.

    Can anyone provide animation files for the "Jinty" steam engine in the MellaniuM Dome re: http://ec3v3.projectchainsaw.com

    posted by: rob rigby - view / reply

  • Animation... the future? I agree with some of the previous comments... core skills need to be maintained in understand and expressing storytelling and narrative. Equally, to be skills employable, students (and staff!) need to be software and hardware savvy. The underpinning of understanding and 'creative visualization' transfered 2 Dimensionally are essential...drawn to digital, back to drawing, then back to digital. Creative industry depends upon this... type designed and annotated ... scamps to mac-ups in advertising...it's a balance of skills defined by 'process'

    posted by: Mark Scargill - view / reply

  • I think there will always be a place for traditional animation and I believe it should continue to be taught throughout schools. As John Lassester expressed, all animators should have the ability to draw, as computer programmes can be taught to them. For it is more difficult to teach a technologically advanced person to draw. I think the foundations of animation should continue to be taught traditionally, the artistic genius on 2D films such as disney classics or the 3D plasticine models in Aardman creations are timeless.

    I actually think that there is a boundary where 3D digital aimation can go too far. The skills behind the production and graphics used are impeccible, however, the viewer is left asking why wasn't it just filmed in live action? It would looks almost the same, be less costly and save time. I also don't think you can beat the classic 2D cartoons. No matter how many computer generated animations come onto the screen, there will always be room for the traditionally drawn ones. I like the appeal of the characters looking like cartoon characters, being drawn and brought to life-3D animation can not overshadow nor replace the unique visual appeal of drawn medium.

    I think it is essential to keep traditional methods of animation in teaching so it does not become a lost art. The amazing thing about animation is its variety of mediums and styles which can be used to captivate an audience. I think the animation industry will go back in a circle, employing more traditional methods in the future as animation would look too "samey" if everything was done on computer! I don't really think it matters what method is used, as long as the audience is captivated both through content and on a visual level.

    posted by: Hayley Dwan - view / reply

  • Surely film animation is a yesterday media! With all the new Immersive Internet (II) ideas we should be focussing on in-world 3D animations for non-linear products of the future. Film animation is a dinosaur industry.

    posted by: rob rigby - view / reply