All to often we hear game developers bemoaning the fact that they cannot get new game ideas off of the ground due to lack of funding or risk adverse publishers sticking simply to existing IP.Yet still some of the most critically acclaimed games are the ones that challenge some of our existing ideas of games and provide us with innovative and challenging game play. So what do we do to promote creative and innovative games? How are they taken to an eager market and how can we explore ways of encouraging producers and developers alike to bring these much needed games to a mass market?
Meanwhile university courses drill the need to be as creative as possible into their students from day one, and there is no shortage of small independent developers utilising the web to bring their new ideas to a larger audience. The creativity is there, the audience has the appetite, lets explore how to bridge that gap!














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