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Generating new game concepts and getting them to players

All to often we hear game developers bemoaning the fact that they cannot get new game ideas off of the ground due to lack of funding or risk adverse publishers sticking simply to existing IP.
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  • "bridging the gap" is the problem! We have seen large amounts of public sector funding poured into business support for smale companies. But how many truly understand the business models that inform the game development sector. Everything from large console development to IPhone development. Creativity is important but how do we also connect those young creatives to engage in new opportunities and new business models. Is this the emergence of the bedroom game developer once again?? or should we be encouraging this?

    posted by: srobertshaw - view / reply

  • One good way to "bridge that gap" is to have teams of staff on our educational games courses who have worked in the games industry and are aware of the market demands. This, coupled with the desire to promote innovative and unique game generation amongst the students and linking them back into industry seems to be a successful path to follow from my point of view.

    posted by: abbush - view / reply

  • By bringing industry professionals into the creative environment of the University, they can nurture an innovative approach to games and feed this through to the students. Students in turn can then feed their ideas into industry and engage in new opportunities and new business models.

    posted by: abbush - view / reply

  • I see the functionality of the game engine becoming more used in the creation of living spaces as with VR. These will not be seen as games per se but as virtual space that are used to promote social, business, and entertainment; finding the initial formula to start this kind if media is the challange.

    posted by: rob rigby - view / reply

  • Where does the bridge go to? What at the other side? The video games market is in saturation creating more of the same but with faster and higher definition graphics is not working. The future lies with Virtual Reality Environments that will entertain, educate, and inform all classes, genders, and ages with the ability to interact and communicate issues and information.

    posted by: rob rigby - view / reply

  • The bedroom game developer should have died in the 1980's; cottage industries have no standardisation; Standardisation enables re-usability, efficiency, and reduces time to market considerably. The new techniques and methods are very productive in the right hands.

    posted by: rob rigby - view / reply

  • I have created
    http://gamescourse.blogspot.com
    to explore and record the creative ideas of the students on the B.A.(hons) Games Design Course at the Northern School of Design.
    During September and October we have been discussing how to bridge the gap between Academia and Games Industry.
    Please checkout the movies on the blog.

    posted by: abbush - view / reply

  • New 3D environment “MellaniuM Dome” see http://ec3v3.projectchainsaw.com/

    Comments welcome; bring a headset

    posted by: Ken Rigby - view / reply

  • Sounds like we will get a mention at the Windows 7 launch later this month; works perfect in Win7.

    posted by: Ken Rigby - view / reply

  • I'm interested in Rob's posts as they seem (in one way) to confirm my fears that nobody is thinking this through. Just because we cannot see the other end(s) of the bridge yet doesn't mean that we shouldn't look. Likewise yes the majority of the game industry seems to be producing similar fare with the only difference being better graphics, but that isn't every games company and not what every games player wants. Part of our job as a University and being creative people is to ask what options there are and explore different potential opportunities. We have the time and the creative space to do that. Going back to the bridge metaphor we are inviting the games industry and other interested folk to come and have a constructive input. No obligation!

    If you look at a variety of innovators and inventors throughout the ages you will often find the lone maverick developing their ideas against the resistance of the establishment only to find that eventually they are celebrated as such when we realise the value of their ideas. Bedroom coder dead? I would suggest on the contrary these lone voices of creativity should be nurtured and encouraged.

    posted by: jim.t - view / reply