An insightful piece in The Guardian by Larry Elliott:
http://www.guardian.co.uk/business/2009/nov/02/globalisation-financial-markets-reforms
An insightful piece in The Guardian by Larry Elliott:
http://www.guardian.co.uk/business/2009/nov/02/globalisation-financial-markets-reforms
We are researching into the potential uses of motion capture for movement analysis in the performing arts. A colleague once said to me that motion capture is really just a very sophisticated measuring stick. There is, though, a point at which raw digital data about human movement connects up with ‘what it feels like to do the movement’. I’m thinking also about a ‘reverse digital puppetry’, meaning we create puppets of varying degrees of sophistication, motion capture them, then actors use the data to imitate the puppet as a form of training in techniques of articulation, dynamics and expressive movement qualities. I research into gesture, and I’m fascinated by the gestures that animators give to their figures to make them seem human. A beautiful puppet doesn’t only give the impression of being alive but often also of being wonderfully economical and elegant in its expression. That interaction between the messy, changeable phenomenological uniqueness of each human being – something we can often only sense in the here-and-now of their presence - and the purity and economy of a controlled communicative act – one which leaves a gap for the spectator’s imagination to complete the act – I want to know how creative technologies can help us to explore that interaction.
It seems to me there are important notions behind ‘liveness’ that have a bearing upon the debate. One: the event alters, however subtly, in reaction to the reaction of the spectator. For this to work, a community of spectators responding in-the-moment is surely required. Can this be achieved in an immersive environment? I don’t know. Two: this shared experience of participating in altering the event as it happens can not be truly, authentically archived. Digital memory can’t do it, because ‘you just had to be there to know what it felt like’. So there is something in your comment Hannah about not trying to copy the aliveness of real life, but instead of seeking out an interaction – perhaps at times even a conflict – between the two worlds.
The issue for me would be less to do with the convenience or otherwise of getting to the event. The fact that a live event can be hard to get to, or relatively expensive, is usually held up as a negative, but many people I think would see it as a treat, to be planned for and saved up for. The question for me is to what extent an immersive environment could offer either an equivalent experience for the spectator/consumer in terms of ‘liveness’ (given that there is no actual direct contact between human beings taking place), or an alternative experience for the spectator/consumer that might be considered equally meaningful on other terms. At this stage I don’t know the answer, but I’m very interested to hear views on the subject.
What does the digital future mean for performing arts?
LIVENESS. What roles, now and in the future, might there be for live performance in an increasingly digitized economy? How can live performance be harnessed to address the needs and issues of communities in relation to the digital revolution (eg accessibility, empowerment)?
STORYTELLING. What new forms of storytelling – and what kinds of new content – might be made possible by the interaction between digital technologies and live performance? How can we encourage creative experiment in this area, and what could political and cultural institutions (government, BBC, etc) do to foster and support such a creative atmosphere?
SCIART: how can science and (live) art collaborate to produce new knowledge, new forms, etc?
I expect many other exmaples exist?
posted by: srobertshaw - view / reply
posted by: rob rigby - view / reply
posted by: rob rigby - view / reply
However at the same time there is a move towards using ethics of digital storytelling in a live context, which shouldn't be dismissed for all the interesting things that can be produced with live storytelling in a digital one. A brilliant example of this is the 'pervasive gaming' of companies such as Hide&Seek and their collaborations with theatre companies - they replace passive audience with single or multi player, often using digital tech as interface/tool in the work. They apply an open source ethic to developing their pieces, and they are all about the player as protagonist - taking gaming to a live world. I don't think liveness is all, but there's no way it should be dismissed. Likewise there are different ways of using tech in delivering an event online - straight streaming is very good at amplifying content - but social media tools are also excellent for amplifying a process and an experience...
Live streaming is less interesting to me, because all you're doing is replacing one frame, with another.
Lots more I could go on about :) but I guess what I'm saying is that the question should not be only 'what can digital tech do for performance' but also 'what can performance do for digital tech'.
IMO art exists to test societies' ideas, performance needs to be at the forefront of that, exploring online identity, experience, ethics... so I'd say instead of blithely accepting that 'live performance will go virtual', we instead need to redefine and question virtuality and liveness.
posted by: Hannah Nicklin - view / reply
posted by: rob rigby - view / reply
posted by: Hannah Nicklin - view / reply
Http://furnace.chainsaw.com can help understanding. [ed: removed company link]
I know VR is synonymous with silly head mounted displays still but no other term has been devised; serious games, and others don't work either.
posted by: rob rigby - view / reply
http://apex.projectchainsaw.com
http://furnace.projectchainsaw.com
posted by: rob rigby - view / reply
When I call VR outdated - I mean so in the simplified way its advocates consider it- as if it is some inevitable next step that will replace old methods of media/experience. Has film ever killed live performance? Has home cinema killed the movie theatres? No. Because these are all different languages of experience, and offer different lenses through which you can view the world. This is why I believe you cannot just say that everything will move into these online spaces. Much more interesting has to be the spaces in between worlds, and the spaces between forms, if (as I believe is its role) the arts are able to continue to comment on being/experience/society, they need to be able to stand both outside and inside of everything.
The immense possibilities of VR are great, and I hope you don't think I'm arguing against that, what I'm calling for, rather, is for people to not lose sight of liveness and analogue experience as an equally valuable thing. There are no sides here, only widening vistas. VR does fascinate me, but so does AR, and so does TR (trad reality).
posted by: Hannah Nicklin - view / reply
posted by: Ken Rigby - view / reply